HiSciFi – Big Hadron Games, Watchmen, Blake 7


This week we have some familiar faces from Centre for Digital Media, Steve Danic, and his peeps: Matt Jenkins and Michelle Parent.

The three have been designing video games at an astounding, super-human pace. Designing a video game every two weeks, and then pushing production down to 48-hour period is impressive. Flash they may be, but still fun to play. So, check them out at Big Hadron Games.

Danic also recommends some basic, open-source tools, that anyone can download and try one or another aspect of video game making on your own (or call Steve, I guess).

We also had a brief, but valuable discussion on what the future of video gaming may bring, consider the current economic recession, world burning, etc…

Oh, and we give you the review of the Watchmen. And the goods on Blake 7.
HiSciFi – Big Hadron Games, Watchmen, Blake 7

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  • generalcastro

    cool. i especially like the open source tips from your guests. this is interesting stuff. thanks!

  • crowbot

    I just listened to your show, and you guys are hillarious! Its nice to hear something so joyful during this friggin recession.

  • superjaded

    I’ve been looking for tips on open source software for some modelling work and I did not expect to find it on HiSciFi. Should have known better! Thanks for the tips and awesome show as usual!

  • grmlock

    More dongs please! Loved it. Loved it!

  • Anonymous

    Great to give boost to some open source gaming. The community of gamerz seems addicted to high priced, super-engineerd programs that cost a sweet bundle. You guys brought some real interesting stuff to the forefront though.

    Cool.

  • http://bighadrongames.com Stephen Danic

    We’re HUGE advocates of Free(GPL)/Open Source Software.
    I personally like to use Gimp, Inkscape, Blender, FlashDevelop, Flex

    We also like free/cheap software, like the Apple iPhone SDK (objective C).

    I was just at GDC last week. The number of indie developers thriving on low-cost development solutions was staggering! Everyone is going indie. Indies are becoming profitable.

    …Steve

  • irma

    Stephen,

    Thanks for the comments, and the awesome interview – it seems to me that Indies are bound to become profitable simply due to a new demand driven by devices like iPhones. While the traditional PC and dedicated games are cumbersome and involve quite the production schedule, the new, lighter, smaller applications that the next generation of 3G devices require can actually be written on the fly by few individuals, and cheaply so.

    So, yes, open source and Indie as a source of profitable applications does not surprise.

  • generalcastro

    I just checked the site, and I must admit – i am impressed! I would far more be supportive of some individual pumping out fun games, than a huge corporation. Not that I am opposed to geeks having full time jobs or anything, but it’s nice to see some balance in this industry. BigHadronGames are doing something impressive and cool at the same time. There is noone who could not appreciate that fact.

  • http://forresto.com/ Forrest O.

    What is the Fruityloops equivalent that you mentioned? I Googled around but couldn’t find it.

  • irma

    I believe that it’s “cycle” but I’ve been wondering the same thing, so I’ll check with Matthew and get back to you asap.

    Sincerely,
    Irma

  • http://bighadrongames.com Stephen Danic

    For audio, we mentioned Audacity and Psycle. You’re probably thinking of Psycle.

    http://audacity.sourceforge.net/
    http://psycle.pastnotecut.org/portal.php

    I think they both support VST plugins

    …Steve

  • irma

    sure am. and thank you very much for the correction and the right information!

    Now I have to go play with my new toys :)